StarCraft improved upon its predecessor Warcraft II, which featured two very similar playable factions, by introducing asymmetry concerning the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-regarded 1996 SSI launch War Wind. The unit kinds accessible to Each individual race determine its racial identification. The Protoss can area powerful and highly-priced warriors and machinery, though the Zerg rely on sheer figures and speed to overwhelm their opponents.
The origin of the unusually higher stage of recognition is likely a mix of StarCrafts suitability for competitive multiplayer and The truth that it absolutely was launched through the start in the growth in popularity of "Personal computer baangs" 킥복싱 in Seoul, causing an ideal possibility for the sport to catch on. Skilled Levels of competition